It’s that time of the year again folks. Where everything starts to wind down and the old committee is slowly shown the door. Before I’m dragged away from this blog kicking and screaming, I think we should do the usual thing we do at the end of the year: sell ourselves out to promote the individual projects of our members.
Onwards through the cavalcade of blatant advertisements!
To explain: after we saved the four vehicles to one save file for the final Omegathon Semi-final game, Banjo-Kazooie: Nuts & Bolts, we realized that each player is forced to sign in with different profiles for multi-player, no guests, where they are unable to access the blueprints for other profiles.
In short, we should have tested this.
Since we couldn’t skip this game (both semi-final rounds are tied), we decided to postpone the final game, and subsequently the Grand Final, a week so we can sort this out. We apologize for this.
In the mean-time, here’s the scores for the Semi-Finals so far…after the jump.
Not too long ago, in a union not too far away, the Loser’s Bracket was held. Here is the outcome.
We have two winners of the Loser’s Bracket: Ross Coleman and Stewart Pitt. Congrats to these two for successfully selling out for the sake of potential glory.
So, our six quarter-finalists are:
The quarter finals will be held next week. What will happen? Only one way to find out.
Before I go, I have one more thing to bring up here. Next weekend is the annual Torcher’s Parade, where we have teamed up with the Toast Society to try and create our own float for the parade in the name of charity. Unfortunately, none of us four committee members will be able to attend or help out. However, Gaming member/Toast Vice President Liam Siaw has generously offered to take the helm on this one. If you are willing to help out with the build on the weekend of the 27th April, or just need some more information before making a decision, please speak to Liam before Friday. We need a decent idea of the headcount before we can go ahead with this. If you can’t contact him personally, then e-mail him through due to a headcount lower than we needed, we will not be having our own float this year. We apologize for those who had agreed to help out.
So, we have our winners of the four teams so far for the Omegathon, but that doesn’t mean we’re done with letting people in to the Quarter-Finals.
Welcome to the Loser’s Bracket, where we give either those who didn’t succeed in the group stages; or those who never entered; the opportunity to jump in and take their place in the Quarter-Finals…at the cost of their dignity.
So, what kind of depraved amusement have we got in store for you?
Cars were flipped, questions were answered, round 3 of the ‘Thon was played.
One rule that was decided by our president this week that I should highlight: If you do not attend a group stage round and do not have someone to take your place; or if you purposely/excessively dick about, you will be scored zero points. Luckily, the latter has not yet come up yet.
Also, if there’s a “?” in the score table, it’s a round that the relevant participant will need to redo at a later stage.
One last thing, the next round for the Omegathon will be the final group stage.
Score tables and Colin McRae time trial times after the jump.
Well, that’s our N64-themed round complete. Let’s go over the scores.
Two things first though:
After some discussion afterwards, it was decided that not finishing the stunt run track in Wave Race would result in a DNF and a drop to last. If multiple people got DNF in a group, then the scores would be brought back in to play. EDIT: Some issues regarding the implementation has meant that Team 4-tress will re-do their Wave Race round at a later date.
Some technical issues with the recording have meant that the bottom section of the screen was chopped off. This doesn’t effect the Wave Race footage all that much, but it does mean a good chunk of player 3 and 4’s screens have been cropped. I may just remove them and just show player 1 and 2’s screens.
Current results and Wave Race scores after the jump.
For those of you who weren’t at the Gaming AGM today, I’m sure the main thing that you’re wondering from it, alongside a few other things, is the new committee for the next academic year. So, here is the 2013/14 Gaming committee.
President: Gordon Crabb
Vice President: Amy McNellis
Secretary: Scott MacIver
Treasurer: Justin Russel
Congratulations to our four new committee members; and thanks to those who applied, but were unfortunately not chosen. You could always try to run for our newly established, though not 100% finalized in what it all entails, Social Convener position. We have our other new committee position too, 1st Year Rep, though odds are that most people reading this won’t be eligible. Voting for the Social Convenor will be done before the end of the semester, while the 1st Year Rep voting will be at the start of the next academic year, so we - or the new committee for the latter - will fully define these roles before the time for voting.
Oh, and for those who were expecting Omegathon results, check back tomorrow.
It’s that time of the year again. The Omegathon 2013 is almost underway!
Regular Omegathon competitors will know that we tend to post one of the games for each round up here on the blog the day before the round, which will be no different this year. So, what will be our first game for this year?
As you probably guessed from the title (and heard if you were present at our last meeting), we have two tournament-based events coming up.
Firstly, on February 20th, we are collaborating with the RedFrogs group to bring about a Halo 4 tournament. You will be competing in groups of four (we’ll assign you to a group if you can’t drag some of your own friends along) and the winning team will win £200 worth of Amazon vouchers. If you wish to sign up for this event, then just let us know. Be it by e-mail, PM’ing our Facebook page or harassing us on the street. This will be essentially replacing our normal gaming meeting for that Wednesday, so if you aren’t a Halo fan, then you may as well stay warm at home or something.
Secondly, it’s time to bring back our annual gaming tournament. The Omegathon 2013.
As ever, our annual event - which will start after the above tournament - pits contestants together in a series of games with…varying quality. Will last year’s winner, Keith, be able to make it two years running? Will Scott go for a hat trick of second places? Will we be able to out-do Tamagaotchi in terms of games that are utter shit? All this and more!
Again, you can sign up through e-mailing, Facebook or by talking to us committee members. While any of us will do, the Halo 4 sign-ups are currently being handled by Lynne, while I am handling the Omegathon sign-ups, so you’ll have more luck on your preferred tournament with either of us.
It’s almost Christmas again, so its about time we all got together for a night of stuffing our faces with enough food to last us a week.
We will be going to Ma Camerons after our regular meeting on December 12th. The meal will cost £14.99 per person and will require a £5 deposit from all people who wish to attend, which will be collected at our next meeting on December 5th (the one that we’re also showing off the Wii U at). Please make sure you have given us your deposit by this meeting, as Ma Camerons require a weeks notice.
Alongside the deposit, we will also require your choices from their Christmas menu. The choices are as follows:
Home-made Lentil Soup (v)
Cherry Tomato & Garlic Bruschetta (v)
Chicken Liver Paté
All main courses come with roast potatoes, Brussels sprouts and seasonal vegtables.
Beef & Red Wine Casserole
Cauliflower Cheese Tart (v)
Christmas Pudding (v)
Raspberry Blondie Cheesecake
Warm Chocolate Fudge Cake (v)
Finished with coffee and mince pies.
Please let us know your choices as soon as possible. Hopefully we’ll see a good amount of you there.
Sony’s own mascot fighter, PlayStation All-Stars Battle Royale, hit UK shelves just yesterday, so we figured we might as well give it an impromptu tourney this upcoming Wednesday, just like what we do on occasion with Super Smash Bros.
For those with their heads under a rock, PlayStation All-Stars Battle Royale takes characters from some of the biggest franchises to grace the Sony consoles, from the big names like God of War’s Kratos to the more obscure ones like Ape Escape’s Spike to the third party franchises like Tekken’s Heihachi, and places them in a 4-player fight for supremacy. Attacks build up meters at the bottom of the screen, which grant the character extra powerful moves which they can score kills with. Each meter can be filled up to level 3, with each level being a more powerful one than the last, but a bigger waste if it misses, making it a risk-and-reward system. Stages also take cues from various franchises with one franchise usually invading another’s stage, such as Bioshock Infinite invading the Uncharted level.
If you wish to take part, either let us know on the day (we won’t be starting straight away) or say to us before-hand, either by PM’ing us on Facebook or by speaking to us directly if you see us. It’s all for fun, so why not?
Oh, and Nic wants you to all know that he has dibs on Fat Princess.
Been a little while since we’ve said anything here, I apologize for that. Best get a quick catch-up done then.
First off, the results of Party Marty’s Mario Party Party. The final result of our charity drive was an amazing $850 (about £535)! Thank you to everyone who participated and/or donated to this worthy cause. You can still catch the whole thing in several parts on our TwitchTV channel.
Next up, we have a quick run-down of what events we have planned for the rest of this semester in terms of events.
First off, a big thanks to everyone who attended our Röcktöbërfëst event. You guys helped us raise £190.15 for Special Effects, which is awesome!
Secondly, a reminder that after its warm reception last week - and demand for return - we will have a Nintendo 64 set up for playing this week. We (well…I) only have two official controllers for it though, so if anyone has another two that they can bring in, that would be welcome. We did have a member volunteer hers, but best to be safe, right? If you have any N64 games you want to play, bring them in too. We will have both Mario Kart 64 and GoldenEye, so that’s some of the bigger ones covered.
Finally, combining the charity and Nintendo theme here, we will be hosting a 24-hour live stream of the Mario Party series on the weekend of the 27th and 28th of October, fundraising for the Royal Hospital for Sick Children through Extra Life, and streaming live on our new TwitchTV channel. We’ll be bringing you more details soon.
After a year’s absence, RGU Gaming’s Rock Band based event, Röcktöbërfëst, will be making its return this Saturday (October 6th) on the Ground Floor of the Union.
As ever, Marty’s insanely massive amount of Rock Band songs (it’s now passed the one thousand song mark!) will be available for playing throughout the day, ranging from the songs that always sound awesome to sing along at the top of your lungs…to Spongebob Squarepants. You’ll be spoiled for choice here, so we better not see anyone try to pick Spongebob.
The money raised from this event (through paying to play) will be donated to the charity Special Effect, which helps children with disabilities to have a better quality of life. For some, this really can be as simple as providing them with something as seemingly everyday as a video game, or other forms of fun activities. For others, they will provide them with the voice that they deserve. We hope you’ll all agree that it will be going to a worthy cause.
As for this week’s meeting, a quick reminder about the Super Smash Bros. Brawl (not Melee) tournament running tomorrow. For our newcomers to either the society, the game, or both, here’s an example of what to expect.
A new semester, a new year, and the return of one of RGU Union’s oldest societies. As of this Wednesday, September 26th, we will be back on with our regular meetings on the second floor of the RGU Union from 4:00 PM on-wards.
First off, lets just re-tread some ground in hopes of some new members having already found this blog (we did advertise it a little at Freshers). The RGU Gaming Society is basically a group that you can hang out and play video games with. We take over the RGU Union’s second floor with a variety of consoles, be it the current generation consoles Xbox 360, PlayStation 3 and Nintendo Wii; or something a bit older. We also have a wide variety of games stored in the Union, from fighters to racing games to shooters to the quirkiest of party games. Not satisfied with what we have? Bring your own stuff in!
Now, for newcomers and veterans alike, if you were at the Fresher’s Fayre you may have spotted us or our slaves volunteers going about with cut-outs of Pac-Man and the ghosts. Well, good news everyone, we’re going to be giving them away as prizes in a small tournament that we’ll be holding next week, with sign-ups this week. What game will this tournament center around? Well, we won’t tell you, but for some of you, it might be a bit obvious…
As our own little way of marking the coming of the London 2012 Olympic Games, the Gaming Society will be running its own Decathlon on Tuesday, August 7th from 2:00 PM onwards.
For this we will (naturally) be selecting ten individual events from Mario & Sonic at the London 2012 Olympic Games, where points will be handed out in accordance to how well you do (1st: 10 points, 2nd: 9 points, etc.) . Whoever has the most points at the end wins the Decathlon.
For the event, we will have two prizes to hand out. The first will, of course, be given to the winner of the event. The second will be based on a raffle. How will this work, you ask? Well, every time you enter an event, your name will be thrown in to a hat for the draw at the end of the event. The more you participate, the better chance you have of winning. Oh, and the winner will be removed from the raffle draw. Can’t have one person winning all the prizes, can we?
While we want to keep most of the events a secret, we will unveil three of them to you today:
Oh, almost forgot. We’ll be on the first floor of the Union for the first two hours of the event, then we’ll move up to the second floor from 4:00 PM til whenever we finish.
On Wednesday 13th of June we will be playing Team Fortress 2 on Steam. We expect to play from 7:00pm until midnight, but can play until we get bored should we want to.
Team Fortress 2 should be familiar to all of you. It’s free-to-play and runs on Windows and Mac, so if you have a computer and an internet connection then you have no excuse not to play. If you need some help getting set up, let us know and we’ll give you some pointers.
Our buddies over at BreachLAN will be offering their server to us for the event, so this should ensure good connections, minimal hassle to play together and control over what maps and gametypes we play.
If you are planning to attend, please leave a note of your Steam ID (not your display name) and we can book reserved slots for you, to ensure that you get to play. If you are unsure how to get your Steam ID, let us know and we’ll help out.
Once you leave your Steam ID, you might recieve a friend request from this handsome chap:
Another year done and dusted. That’s all for our regular gaming meetings til September people.
Now I’m sure you’re wondering “Stuart, where am I going to get my weekly dose of Gaming Society goodness from?” If you are, you might want to get a doctor to see about that… Otherwise, here’s a rundown of some of the things our individual members have that you can support over the summer.
Brace yourselves, we’re in for a doozy of a blog post here.
So, the AGM has been and gone with minimal fuss. Best to announce the committee for the next year, I suppose. The committee for Gaming 2012-2013 is as follows:
President: Nic Aplin
Vice President: George Lawie
Treasurer: Lynne Buchan
Secretary: Stuart Wink
So, no real change outside of a new Vice President. Commiserations to those who applied and didn’t get a spot.
No changes were made to our constitution either, so it remains to be just the three rules:
Don’t be a dick.
Pass the controller.
Don’t hassle the newbies.
To repeat what was mentioned regarding the budget, we will be doing a t-shirt run, be replacing some of our dodgy controllers then open the floor to game suggestions from you guys. If you want us to buy anything, just let any of us (except George, he’s not on the committee yet so stick with Luke for now) know and we’ll try and get it.
With Spring now in full swing, it’s about time we cleaned up things around the society. First off, the committee. It’s time for our AGM meeting.
The Annual General Meeting is where we vote in the committee for the next year of the society, as well as suggest your ideas for changes to make to the society’s constitution. I’m sure many of you who are on our mailing list should be fully aware of what this is all about, but I’m just going to run through it again. The four society positions are as follows:
The brains of the operation. The Pres is the one who makes the final decision on everything and is in general the one who runs the show. Our current President is Nic Aplin.
The Pres’ right-hand man/woman. The Vice normally helps to run things whenever the Pres is busy/incapable and is usually his main assistance. Our current Vice President is Luke Lanfear.
The society’s banker. The Treasurer deals with everything about the society that involves money, such as expenses, member payments, etc. Our current Treasurer is Lynne Buchan.
The guy outside wearing a sandwich board. The Secretary is the society’s main output for advertisement, ranging from posters to events to the blog. Our current Secretary is Stuart Wink.
If you wish to apply for a position this year, please send us an e-mail detailing which positions(s) you wish to try and run for. We will be running the AGM this Wednesday, so please send us an e-mail before the meeting.
In a related-to-the-post-title note, we will be cleaning out the Wii somewhat during Wednesday’s meeting, mostly to clear out some of the more childish and vulgar names in Smash Bros., Mii Channel, etc. If you want something saved, please let us know and we won’t get rid of it…if we feel it’s ok.
We’ll be running from 09:00-01:00, in the training room, which is on the 3rd floor, accessible by stairs and lift. Make sure to bring all your essentials, in addtion to your machine like; mouse, surge protector/power strip, ethernet cable, headphones and money for meals/refreshements. Make sure to set steam in offline mode and check all games are updated and working as steam is blocked on the university network.
For those who have been before, things will be mostly the same as last time, but if you have suggestions about any additional games, get back to us on one of our media, and please also get back to us to confirm your attendance.
One other notice, due to the holiday (and work being done to the 2nd floor of the union) Gaming won’t be on this Wednesday.
Well, that’s it. We’re done. The Omegathon 2012 has now come to a close and its unwilling victorious competitor has emerged. Our winner is…
Congratulations to our winner and comiserations to our runners-up and their now destroyed dignity. Particular comiserations to 2nd-place Scott MacIver, for coming so close to victory for the second year running.
You guys should all know the drill by now. I announce the first of our three games to make your day a little bit better/miserable. So, without further ado…
Released in 2004, Pikmin 2 saw Captain Olimar return to the planet of the Pikmin (i.e. Earth) with new employee Louie to repay their companie’s huge debt. As well as abolishing the original’s 30-day time limit, it brought in two new Pikmin types - burly purples and poisonous whites - and caves that allowed for deeper strategy than before.
For the Omegathon, you will be competing in the game’s 2-player battle mode, where player 1 takes control of Captain Olimar and a team of red pikmin (50 max), while player 2 takes control of Captain Louie and a team of blue pikmin. There are various marbles scattered across the map, and it is your job to take them back to your team’s base. First team to get four marbles back first wins. Alternatively, if you can take the opposing team’s marble from their base, you will automatically win, reguardless of how many other marbles you have. You also win the match if your opponent dies or your opponent has a pikmin extinction.
Two more things. After the semi-finals this week, we will be going straight in to the Grand Final, so be ready for this one. If you think what we’ve thrown at you so far was questionable, you ain’t seen nothing yet*.
Another thing, we will be discussing the AGM a bit this week as well. The AGM is where we vote in the committee for next year. So do you think us fine specimens…plus Luke are doing a good job, or do you want some fresh blood running things? Find out more tomorrow.
So now we enter the quarter final stage of our tournament. So, what games do we have in store for you this time?
Yes, that was plural. The quarter final stage shall have three games for you to compete in. We will split the six finalists in to two groups of three and the lowest scoring competitor in both groups will be knocked out.
So, here’s the first of three.
There’s…not an awful lot I can say about this game. Tamagotchi Party On! is, essentially, a Mario Party clone. Play various mini games and do board-related shenanigans to become the mayor of planet Tamagotchi. No, really, it’s all on the back of the box.
We could have been nice and gone for one of the Mario Party games…then we remembered that we’re not nice. Enjoy!
This is the week of the loser’s bracket, where we give you all one last chance to get a spot in the next round at the cost of the last shreads of dignity you may still have. What hoops will you all be jumping through? Well…
Released in 2010 as a launch title for the Xbox 360’s Kinect peripheral, Dance Central is, simply put, your typical dance-based rythm game done by the makers of the Rockband franchise. Match poses and dance moves from the list gradually given to you on screen to score points, it’s as easy as that.
In other news, I have two things to make a quick shameless plug about. Firstly, Nic’s podcast, Pause Break, has been updated with its fourth episode, featuring a one-off new location and cameos from both myself and ex-pres Curry where we talk about pants. A lot. You can find more about this episode here.
Speaking of Curry, he has requested (in no way on threat of my life) that I remind you all about his book, Fiendlord, the first part of The Undying Night series. With the promise of the second book being close to completion, now seems to be a great time to get in to it and throw your money at him. You can purchase Fiendlord in e-reader format both here and here.
With all that shameless promotion out of the way, all that’s left to say is good luck, failing Omeganauts!
With the group stages now over, let’s have a look at the final scores. The group winners are the ones highlighted.
Congratulations to our five group winners. To those who didn’t win, you still have one more chance to get through…at the cost of your dignity. Next week’s meeting shall consist of the Omegathon Loser’s Bracket, so wait til next week to find out what you’ll be doing. The winners, you can have a week off of embarrassment. We think you earned it.
Unfortunately, no footage was taken of either game due to the conflicting schedules of our main reaction cameraman and footage provider. We do have the results of both games after the jump.
We now enter the fourth week of the 2012 Omegathon. So, how do we carry on from the worm-shooting, pill-munching, egg-rolling chaos we’ve had so far? Here’s how.
Geometry Wars: Retro Evolved 2 was released back in 2008 for the Xbox Live Arcade and involves piloting your ship about a 2D playfield and shooting anything else that moves. Sounds simple, right? Fair warning, this gets very hectic, very fast.
In this round, each participant will play the game’s Deadline mode, where you are given three minutes and infinite lives to score as many points as you can. As you can guess, the highest score wins.
3 weeks down, not much left to go. Let’s have a quick recap of the scores.
We have the Billy Hatcher gameplay recorded, so we’ll be thinking of what to do with that one. We weren’t able to record the Sonic the Hedgehog time trials though. We do have the times though.
Group the First
Natalie - 0:47
Becca - 0:35
Matthew - 0:36
Angus - 0:36
Group II: The Groupening
Scott - 047
Liam S. - 0:47 (1 death)
George - 0:51
Alex - 0:40
Group 33 1/3
Gareth - 0:37
Mark - DNF (opted out)
Keith - 0:42
Michael - 0:58
Looking 4 Group
Stewart - 1:37
David - 0:54
Liam D. - 0:47
Jamie - 0:35
Jahn - 0:41
Niall - 0:38
Jacob - 0:42
Luke - 0:35
So congrats to the trio who got the fastest time of 35 seconds and comiserations to the poor sod who got himself stuck on a loop for a good while.
We should have the Worms compilation video ready soon. Myself and Nic will need to go through the 13 minutes of good footage (you guys had some spectacular moments here) I found and select the best. Hopefully should have this done before we announce next week’s first game.
Until then, Omeganauts!
EDIT: Keith and Mark’s scores for round 5 were switched due to late night editing and tiredness. The scores should now be correct. - Pres.
Another week, another round of madcap capers as you play various games for our amusement. What do we have planned for you this week? Well…
Released back in 2003 by Sega’s Sonic Team division, Billy Hatcher and the Giant Egg is a platformer where you have to roll eggs about, increasing their size by rolling in to fruit until they can be hatched.
For the Omegathon, each player will face off against one another in a deathmatch style, where you can attack each other with various eggs. Last guy-in-a-chicken-suit standing.
The usual advisories about certain team timing placements apply. Group 33 1/3 will be first and Group the First will be last. You guys should know this by now.
Another week, another table of results. With rounds three and four now complete, lets have a quick update.
Unfortunately, we do not have any individual scores for either of our two games this week, we apologise for that. We also were not able to record the footage for either round, mostly due to the issues regarding our tempoary move to the first floor (though both games involving GBA’s would have meant a nice chunk of Four Swords and all of Pac-Man’s gameplay would have been an issue to record). We should have some of last week’s Omegathon footage up soon.
Til next week’s announcement Omeganauts, see you then.
We’re now entering week 2 of the Omegathon, so I bet you’re all itching to know what we’ve got planned to laugh at you over this week? Well, without further ado…
Released back in 2004 (2003 in Japan) as a joint project by Namco and Nintendo, Pac-Man vs. takes the classic Pac-Man formula and converts it in to a 3-on-1 multiplayer game. The team of three each play as a ghost with the Gamecube controllers, while the solo member plays as Pac-Man through a connected Game Boy Advance. Pac-Man must eat pellets and fruit while avoiding the ghosts as they try to catch him. If Pac-Man’s caught, then the successful player of team ghost will swap places. First to a set amount of points wins.
And for those who required an explanation of how to play Pac-Man…get out.
One last thing, we will again be trying to have Group 33 1/3 play first and Group the First last due to time restraints of some of the Omeganauts*.
See you all there.
*Nic’s word, merely borrowing it.
**It’s the official term, created by Penny Arcade for competitors of the original Omegathon! - Pres.
And they’re off! Rounds 1 and 2 are complete, and the scores have been counted. Points are awarded based on your ranking within your group for that given game. 1st place recieves 4 points, 2nd gets 3 points, 3rd gets 2 points, last gets only one point and failing to turn up nets you 0 points. So far most groups seem to be fairly balanced, and should be entertaining to watch throughout the contest.
If you’re not going to make it to gaming during the Omegathon then let us know ASAP. If we hear nothing then we have to delay and rearrange matches while waiting to see if you turn up. Also, if you let us know you can nominate someone to play on your behalf, in which case points will be awarded properly.
Footage is being compiled, so no word on when that’ll be available. I imagine that it will be mostly gameplay, with a couple of shots of the players when something interesting happens. Nobody wants to watch 4 people sitting motionless for 5 minutes.
Here’s the current leaderboard. More information will be displayed in the link below, in case you’re interested.
During the previous Omegathons we’ve always announced what game we’re going to play on the blog the day before. This gives you a slight advantage if you keep up to date with us, but not enough time to practice extensively and ruin the competition. This year we’ll be doing something similar.
This year we’ll be playing two games per week, instead of just one. More games = more fun, right? We’re also going to be announcing the games through various means, to promote our different methods of communicating with you guys. First up is this blog. Next week will be somewhere else, we’ll let you know where and when to look to find out. Another major difference is that we’re only going to announce one of the two games, for some added surprise. So without further ado, the first game on the agenda is…
Made by David Jaffe, the bloke behind God of War and Twisted Metal, Calling All Cars! is a quirky PlayStation Network title that places you in the role of one of 4 competing policemen in non-regulation vehicles.
The objective in Calling All Cars! is to grab the escaped prisoner, then drive him back to the jail for points. Each jail has numerous entrances, each worth different point values. The higher the point value, the tougher it is to get to. For example, simply driving through the open door gets you one point, while jumping off a moving freight train into a second story door will get you three points.
As if things weren’t difficult enough, there are 3 other wannabe bounty hunters after your prize, so you’ll be deploying a variety of silly weaponry to steal the convict from each other, including giant mallets and magnets. I’ve only played Calling All Cars! with my friends once - it was great fun, but so heated and infuriating that we vowed never to play again for fear of violently murdering each other. So it’s a perfect ‘Thon title!
One last note - Group 33 1/3 will be playing first, and Group the First will be playing last due to various time constraints on some of the Omeganauts, so plan accordingly.
The names are in and the groups have been drawn! You will be competing in the following groups, with the victor of each group progressing to the semi-finals. The group stage should last 4 weeks, with 2 games being played per week. After the group stage is over we will host the “Loser Bracket” - a second chance for competitors who didn’t make it through the first stage to secure their place in the semi-finals in exchange for their dignity. So without further ado, I present to you the groups!
It would help to remember your group, but we’ll remind you when it’s your turn to play. Some groups have time requirements on some or all days, so don’t assume that because you’re in Group the First that you’ll be playing first every week.
If you missed the signups and would still like to compete, then let us know and we’ll add you in. Don’t worry about messing up the group sizes, we’ll make it work.
Finally, in the past we’ve used the Omegathon to plug the hell outta this blog by announcing games early here. We plan to do this again this year, so check back here on Tuesday evening to find out what you’ll be playing next week. We’ll let you know what to check and when in the following weeks.
To start off, happy new year to all gaming society members. Welcome to the year of the Wii U, Mass Effect 3, Street Fighter X Tekken and the supposed end of the world. Could have been a worse year to go out on…
Now that’s out of the way, let’s get to the proper society stuff. The RGU Gaming society will return on the 1st of February, same time, same place. We will be starting things off with a Rock Band day, though we will have other consoles set up for when you don’t feel like turning things up to 11.
Secondly, I would like to bring back to your attention the RGU Gaming Society’s Omegathon.
For those of you who missed/forgot the original announcement, it’s a competition where you compete to be the best at games of…varying quality and win prizes. The games (which will be decided by Nick and last year’s winner Marty) for each round won’t be announced until some time before the round of their appearance, so nobody can sneak in some early practice.
The sign-ups for the Omegathon will be at our first meeting. If you cannot make said meeting, please inform us through e-mail/Facebook/Twitter/attacking us on the street, so that we are aware of this. We will allow some sign-ups at the following meeting, but we want to draw the groups for the first few rounds that week so it would be easier for us if we have everyone accounted for prior.
That’s pretty much all for now, so good luck to all those who compete.